Wednesday, June 4, 2008
Polluted by the bloodbath. Corrupted by your actions. Consumed with saving your nation but seduced by enemy annihilation. If it’s sharp, you’ll make it a weapon. If it’s got a pointed edge, you’ll drive it through the nearest attacker. There is no mercy for the merciless, and no forgiveness for those who insist on fighting till death.
It’s all so graphic, gruesome and perfectly orchestrated that you’d think you were experiencing a new creation from David Jaffe or Ed Boon. But it is not Mortal Kombat, God of War, or a vehicular combat game with clowns gone bad. This beast has another kind of DNA running through its body, that of Team NINJA. Its offspring is the long-awaited sequel to the Xbox groundbreaker, Ninja Gaiden.
But the screens are misleading. In motion – and most notably, on a TV just a couple feet from your face – the blood is not only realistic, but it is not at all cheesy or out of place. It is actually a very constructive (and destructive!) addition to the series, since you are now able to make your enemies (ranging from human-sized ninja freaks to mammoth monsters) feel the kind of pain you want to inflict. When donning Ryu’s new claws – three foot-long blades that clamp onto each hand – players are able to stab through chests, slice off arms, rip through inches of flesh, and finish by cutting off an enemy’s head.
While Ninja Gaiden II’s appearance is instantly different, the gameplay changes are not as apparent. Building on the stellar mechanics of the first game, Team NINJA has pumped up the speed, widened the size of each environment, increased the number of on-screen opponents, and multiplied the size of those opponents.
The weapon lineup has also changed, providing new weapons and/or upgrades (plus a stellar list of combos for each type) to test out in nearly every stage. Fans of the DS edition will be glad to see that the magic system has been carried over, albeit with less importance on solving puzzles and more emphasis on making devils (ahem – monsters) cry.
There is a story involved, and though some gamers may be engaged by its above-average voice acting, high-quality presentation and TV-style camerawork, the beauty is in the beast. Or rather, it’s in the slicing and dicing of that beast, as well his siblings and lifelong friends.
Swords are painful and unforgiving. The Dragon Sword is Ryu’s default weapon; in the beginning, Shurikens are his only other option. When he unleashes a Dragon Sword combo on a 10-foot poison-breathing monster, flesh is torn like a knife slicing through butter. It glides through easily, twisting and flipping with Ryu’s every precise and realistic move, giving the player a bit of courage and the sense of unyielding power. Ryu is twice as deadly when wielding the Dragon’s Claw and Tiger’s Fang, two Japanese swords that were once used by a master.
You may also be, on occasion, very frustrated. To this day, no action game seems tougher to me than the original Ninja Gaiden titles (the first one for NES and the first one for Xbox). But aside from the boss battles, which can be enormously difficult (especially if you’re low on health items), Ninja Gaiden II didn’t seem as difficult. It’s still a wonderfully challenging game, but this time around I only lose hairs and break windows while fighting bosses.
Newcomers may disagree. Those players should expect to be overwhelmed. Ninja Gaiden II is a game where you must be on guard every second. Death is sneaky; just when you think you’ve got the upper hand, a monster will throw in a combo and reduce your life meter to nothing.
In the grand scheme of things, these are all positive elements. But there are a few tidbits of tenacity, most of which would have been expected on the original Xbox but not on Xbox 360.
As with every game these days, the camera is controllable and moves smooth most of the time. When it doesn’t, however, you could end up with an awkward perspective. If standing near walls, buildings or walking through a tunnel, the camera might even get locked until the current battle is over. Given Team NINJA’s heritage, I would have expected them to iron out this issue.
Players come to Ninja Gaiden for the action; they don’t come for map-and-compass-free exploration. But like the first game, that’s just what you get. I’m not looking for arrows to point me in the right direction (that’d be a lame). However, a simple, Resident Evil-style map would have been the perfect way to remind players of where they are, where they’ve been, and where they need to go. Ninja Gaiden II is mostly linear, so you won’t need a map most of the time. But when navigating the sewers, I walked in circles for 20 minutes before realizing that the small, unmarked opening at the top of one corner was where I needed to go.

Graphics: 8.7
Sound: 5.0
Difficulty: Medium/Hard
Concept: 7.9
Overall: 8.8One of the must-play action games of the year.
Labels: VIDEO GAMES REVIEWS